Only some sourcecode, not all of it as most isn't yet ready for release.
None is based upon or derived from ININDO in any way.

In attempting to get my disassemblers and other code working I've spent years and looked at uncountable examples. Due to this in many cases I simply have no idea which portions of my source may be based upon outside information, or who to thank for the examples they've posted or shared. If you find anything familiar that I haven't mentioned in comments please let me know!

Due to the partial nature of this sourcecode and the missing wrapper code for the disassemblers these are mostly useless. At some point I'd like to post a shell tool including complete functioning sourcecode that can disassemble multiple games fully.

BTW all my sourcecode can more or less be considered available under the WTFPL,
not in an official sense or anything, just that's how it is unless you use it somewhere you definitely shouldn't.

As far as rights go, I can't be bothered to keep track well enough to actually talk about licenses or remember which file is which or have byuu kick in my door and smack me for quoting a forum post from 95 years ago.

If I'm the sole author I'm sure you're pretty safe to do whatever (99%?), but just be good and make certain you don't whine to me about it and figure it out on your own.

Hackers creed.